You may have seen this on a few of my other videos over the last couple weeks. This is the GPD g5a and I wanted to thank rollin rollin rollin he’s, a viewer absolutely calls himself on YouTube and he saw my review of the GCW 0, which is this awesome. Retro gaming handheld that I’ve been having a great time with and he had suggested that. Maybe I look at this one because it’s similarly priced it’s, more powerful and it’s running Android and, as you can see here, it’s running a stock version of 4.2.2 of Android. So it’s a little bit behind on the current releases, but it’s still pretty far up to date, and it has a Google Play Store and all that functionality built in it’s got a rack ship of 30 188 quad core CPU at 1.6, tikka Hertz and a Mallee 400 GPU and it’s capable of running HDMI out in a mirrored configuration, and it does that quite well. It’S got a 5 inch 800 by 480 TFT screen and it’s nice that it’s 5 inch because the pixel density is nice. So all the resolution isn’t isn’t huge. The pixel density I found to be really nice, not quite Retina, but it looks close to that. So it looks really. The resolution is really good and that’s important for a lot of the games that we’re going to take a look at in a few minutes. It has two joysticks on here: it’s got these little control, pads they’re clickable as well, so you can push them down in different configurations.

So that’s neat, the control pad is okay, it’s, not the best iviews it’s a little a little stiff and doesn’t doesn’t really respond. Very well, the control pad by comparison on the GCW is awesome. I really like that a lot this one’s, so so four buttons here. They feel ok, two stereo speakers down here, but sometimes it gets covered when you’re playing the game. So the sound kind of gets muffled occasionally, but you do have on the bottom, a headphone jack there’s a select and start button that you can map in different games to do different things. You have your volume controls here and in a microSD card slot, for memory and on the top you’ve got to shoulder triggers and two shoulder buttons: a standby button DC power for charging a USB OTG port. So you can actually plug in OT, compatible devices and use this as a host adapter. If the device supports that and the HDMI port, so a pretty nice little unit, it’s it’s white, it doesn’t really have much branding on it. Just says gamepad on there, but now the horsepower is pretty good and that you can take a look here. This was a game. It did not run very well at all in the GCW zero and, as you can see it’s this is the NBA Jam. It’S running really nice on on the handheld here almost at the original speed – and this is running – this is main that we were running there so nice to mount a horsepower.

It also can run some Dreamcast games. It doesn’t run these as well as as it did on main there, but if they certainly are playable, so let me go down here. I got to hit the right button. There’S a like a lot of times, it’s hard to figure out which button does what sometimes, but there we go so we’ll. Let this load up real quick. It certainly seems to work quite well as far as keeping up it’s a little bit sluggish in a few areas: I’m running Virtua, Tennis right now, which is one of my favorite Dreamcast games and it’s. It is definitely playable. It just runs just slightly behind the speed. I would like it to run app, but nonetheless it works. It works just fine, so we’ll just pop into a game. Real quick here, we’ll just get through all these menus and everything, and sometimes you get to hit the screen to pass things through the button mapping does work. I was a little lazy and didn’t get everything going. What I did find is that especially Android games, but also some of these emulators, that support the joystick protocols that Android support works. Fine with this too it’s just it shows up as a hardware joystick with with just about any game you might play on Android. It also has one of those screen mapping things you can map the joystick controls to on screen controls as well, so that is pretty cool.

So let me just pop in here you can see. Actually you can see this from this. This is real time generated. So you can see how it works works pretty nicely. There are some glitches with the emulator, so some of the you get some glitches and stuff, occasionally, while you’re playing but really not too bad, so pretty cool that works. Great PlayStation 1 runs really well on this and will just pop open Destruction. Derby 2, which is one of my favorite games from the PlayStation 1 era, and, as you can see here, the framerate is just awesome, so it’s really able to keep up with PlayStation 1 games quite well. This is a really fast game to begin with: I’m really rusty at it, but it’s a fun game, so that works great Nintendo games. The old classics were also very nicely what’s. Nice, too, is that you know there’s enough RAM on board that you can keep things running in the background, so you can kind of quickly jump between a Playstation and a Nintendo game instantly really really nicely. This is where that control pad just doesn’t feel as nice. As the GCW zeroes control pad, but not bad beyond that, so certainly playable and let’s go back out of here and we’ll go over to the dolphin emulator. Now this runs and it looks like I have a little error here. Let’S get out of this. This runs GameCube games it attempts to, I should say it: doesn’t run them very well, so we’ll, let this boot up here for a second.

It is very, very slow, so you’ll see when, when it comes up, the Nintendo logo takes like 20 seconds to fully display and I’m, not joking, either so let’s, just let this thing turn away for a second again. This is, you know, a combination of software and hardware it’s hard to emulate modern consoles, and this this does run it. I just doesn’t run it very quickly, so not the best way to enjoy your GameCube games, but you could show somebody that it’s possible to get it to works. So what do I think, I think it’s pretty good it’s, an Android, handheld and it’s got game controllers built into it and I think that’s really its main selling point I forgot to mention when I was going through some of the other features that it does have A touch screen, the touch screen is very sensitive and it’s. Not all that precise. So I mean it doesn’t really matter, because you have the you know. The control sticks here, but I’ve sometimes hit the the wrong thing, even though I think I’m hitting the right thing. When I’m kind of going through menus and that sort of thing so one little gotcha there. But I think what it’s good for is running more modern systems and maybe some newer main games. And the reason is, is that? Because you have so much more screen real estate and a higher screen resolution than you might on the GCW 0.

Some of those games that have those weird screens will look better on this, because you do have more resolution to play with I’ve seen some MAME games. Look really messed up on this, because you know they had some really long screen that that this tries to you know, get conform to its screen size and it doesn’t always work that great on here. It looks pretty good, so I think for MAME it’s great for obviously for Dreamcast and PlayStation and some of the newer systems it works well, but for a classic stuff and I’m talking like 16 bit backwards. I still think the GCW 0 is the better handheld to take a look at and topping. All of them, of course, is our Lea that play into the television great retro gaming system, and you can check out all of my videos about that as well.

https://www.youtube.com/watch?v=fOy254JPWLE