I'Ll cover off the main specs in the laptop there's, an Intel i7 87 58 CPU nvidia 1050 TI graphics with 4 gig of gddr5 memory and a single 16 gig stick of ddr4 memory at 2400 megahertz. So you could probably improve performance a little by running a dual channel or upgrading to faster memory. The error 14 as a 1440p 60 hertz display as we're only dealing with the 1050 Ti and most of the benchmarks have been run at 1080p, as this makes more sense, but I've also included 1440p results for some of the less demanding titles where it made sense. With that, out of the way let's check out some of the gaming results fortnight at 1080p was running quite well. I found a playable at all setting levels but keep in mind. The results will vary quite a lot in this game, depending on what other players are doing. Moving up to 1440p, it was definitely still playable at the lower settings. Only an epic did. I start having significant issues. Overwatch was tested playing with the bots even at epoch. Settings that ran very well, as shown by the 1 lows, which are above the refresh rate of the panel going to 1440p. Again, I only noticed issues of epic settings. It still worked quite well at all of the setting levels. Csgo was going well at 1080p. This game doesn't really need many resources to work well, going to 1440p didn't actually drop the frame rates by as much as I expected, but I think realistically most people will stay at 1080p or below if playing competitively anyway Rainbow six siege was tested with the built In benchmark and even the 1 lows at Ultra settings were above the refresh rate of the display, so it runs pretty well at 1440p, the frame rates drop a bit, but the 1 lows don't drop too far behind the averages.

So at most settings it should work. Well to the rest of the games were tested at 1080p only as in general, therefore, rates didn't really seem high enough to justify 1440p pub G was tested using the replay feature as usual. The 1 lows are a fair bit below the averages, which seems normal for this game, but of course take the results with a grain of salt as like fortnight, it will depend on what's going on in the game, so the results can vary. Quite a lot. I'Ve tested far cry 5 with the built in benchmark and the results aren't amazing, but it was still playable at most setting levels without issue 1 lows, aren't too far below the averages, Assassin's Creed origins was also tested with the built in benchmark and again one percent Lows: aren't too far below the averages here, dota 2 was tested using a fairly intensive replay, so this should be a worst case scenario. Realistically, you'll probably get better results than this, while actually playing and even in this intensive test. The averages are looking pretty good for this game. Testing battlefield 1 in the first campaign mission ran well for me, even with ultra settings. No noticeable issues in this one. The Witcher 3 doesn't really need a high frame rate to play, but was a little stuttery at Ultra settings. It ran well at all of the setting levels. Leur rise of the Tomb Raider was tested with the built in benchmark and were able to average above the refresh rate of the display at medium settings.

Aloha Ghost Recon is a resource. Intensive game and again was tested with the built in benchmark. You'Ll probably want to play this at lowest settings to get a good experience. Watchdogs do is another resource, intensive game there's another that I personally think doesn't need a high frame rate to play. I didn't actually notice any dips below Ultra settings. It ran quite well. For me, at high o below doom was tested using Vulcan and even at max settings. We were averaging above the refresh rate of the display. It played well at all setting levels in my testing with no noticeable problems. Shadow ofwell was another game tested with the built in benchmark medium or lowest. Settings could take us above the refresh rate of the display. Ashes of the singularity was also tested with the built in benchmark as a more demanding game. The results weren't too great, I haven't yet tested under vaulting or overclocking, as this will vary between laptops based on the hardware, but I'll cover those in the full review video, along with detailed temperature testing. This is just how the laptop performs out of the box and games, which, to be honest, is probably how most people will probably end using it. So this is where you can at least expect at a base level. So how do you guys think the gigabyte error 14 laptop did in these games? The 1050 Ti is still a pretty decent mid range choice and works well with less demanding games at 1080p, with fair settings and we're even able to get acceptable frame rates in some of those games at 1440p.

Although, as we've seen in many modern triple a games, you might need to either run with lower settings or instead look at something more powerful, like 1060 graphics, it all depends on what you're playing in the settings in use. But hopefully this gives you an idea of what to expect with the error. 14 laptop. Let me know what you guys saw it down in the comments and don't forget to subscribe for the full review of the gigabyte error, 14 laptop as well as future tech.