I knew nothing about Shovel Knight when I was assigned the review and it turned out to be one of my favorite games of that generation. Similarly, I volunteered for Horizon Chase turbo because it looked a little like outrun and it became perhaps my favorite single player racing game right around Halloween I was assigned Ghost Song a 2013 Kickstarter game Id never heard of and immediately fell in love with it clearly inspired By Super Metroid and the souls series, it also has links to hollow Knight, another game. I knew nothing about but wound up. Loving you play as a mysterious armor wearing figure called Dead suit, who wakes up on a strange planet and quickly finds themselves helping a group of humans who crash, landed, dead suit, isnt even sure whether its a robot human or spaceship, but doesnt seem all that interested In finding out it must travel through five spots on the planet and find replacement parts for the humans ship, The Gambler and in doing so, must Brave the dangerous creatures and Subterranean environments of the world. The games map is the clearest homage to Super Metroid with color coded sectors and lots of breakable walls. You will occasionally come across large dead robots which will serve as fast travel points and upgrade stations more on that in a minute, save points while not rare are less common than Id like and death often requires some amount of reach reversal dead, suits, arm Cannon is Similar to Samus orantz with a Twist, the cannon will eventually overheat making shots weaker.

However, this is where dead suits secondary attack. A melee attack comes in handy. An overheated arm Cannon means a fully powered melee weapon, so players are encouraged to change up their combat frequently. The more dead suit explores the more melee weapons it will discover like a spear or a gigantic short range punch. My favorite, the pain wheel, is a boomeranging spiked Shield that does a ton of damage fully charged. In addition to melee weapons, dead suit will also come across various arm Cannon. Sub weapons like a missile or charge shot that are fun to experiment with youll also find modules which function a lot like the charms in Hollow Knight. Each sub weapon and module takes a certain amount of energy to equip and dead suits energy pool is tied to its level, so youre also encouraged to find a combo that suits your play style. I eventually started foregoing multiple sub weapons for more modules, defeated enemies will drop Nano gel, which is Ghost songs. Currency Nano gel can be used to buy items from the gamblers Trading Post or another hard to find shop, but its primary purpose is to level up dead suit. At fast travel points you can increase three traits which will affect dead, suits, base stats, including HP, attack, power, stamina, available energy, Etc. The trick is that the cost goes up with every level as with so many games. These days, Ghost Song incorporates aspects of the souls series into its design.

Combat is difficult and demands. Precision, most enemies hit hard and my first few hours with the game were spent tenuously observing every new creature. I came across youll find Healing items that can be activated at any time and are refilled at save points and youd. Better get used to using them dying. Of course, results in you dropping a chunk of your Nano gel. How much depends on the difficulty setting, whereupon you must hike back to retrieve it hoping not to die on Route? Unfortunately, there is no Bank as in Hollow Knight, where you can save up a large store of Nano gel. In case you hit a particularly rough choke point. The bosses, of course, are where the real challenges lie. Several are optional, but will usually net you a Nifty, sub weapon or module for the trouble. The bosses who guard replacement parts for the Gambler, though, are tough customers and often come down to good old Wars of attrition youll, be avoiding their attacks more often than actually attacking, which does get old, but thats. How hollow Knight was as well playing with your Loadout. Certainly helps, but there are no fights boss or otherwise, where you cant brute force it. The world itself is gorgeous if somewhat undercooked, to be clear, every frame of ghost song is unbelievably gorgeous and the in environments themselves are often completely alien creature. Noises echo in the caverns dead suits legs become covered in slime or fluids, as she runs over messy terrain.

Darkness gives way to surprising touches of color. This planet feels more alive than most video game locations. I especially liked the few outdoor areas and the oppressive machine city of the junk pit. Other areas, though, feel a bit empty, lacking purpose other than being a road to a particular destination. There is a small underwater section that winds up being a peaceful but weird tangent, thats over too quickly and doesnt connect to anything else. The games music is mostly atmospheric or ambient, but the few musical themes are Serene and low key. I enjoyed them, but if youre looking for the kinds of tunes youd hear in other Platformers, you wont find them here. Dead suit will come across various human and Android characters, mostly associated with The Gambler who will engage in conversation. I always enjoy these interactions, some of them trigger events elsewhere and the impressive writing gave each character a solid personality, a all are struggling with questions of identity and purpose, and while dead suit is probably the perfect reflection of those yearnings, their talks always left me a Bit cold towards dead suit itself. It is, for all intents and purposes, a silent protagonist to occasionally responds, but just as often answers with an ellipsis, occasionally frustrating difficulty aside. There are a few things I disliked about ghost song first, in order to swap out your sub weapons and modules, you must hold down on the d pad to turn dead suit off, after that you can go into the sub menu and swap equipment around the problem.

Here is that during this time, the game doesnt actually pause. So you cant do this during a normal fight, much less a boss fight. I know that not being able to pause. Your game is a Souls thing, but its not one. I welcome you: can press the plus button to actually pause, but its a different screen, platforming on very small chunks of ground is weirdly difficult and dead suit will often slide off the side as if these tiny Ledges are rounded from a technical perspective, the frame rate Will occasionally chug while simply running around, although this never affected combat Encounters? In my experience anyway, when moving between color coded sectors of the map, the load times can be noticeably long compared to moving between screens within a given sector. Despite these misgivings, I found myself blowing through ghosts song with the enthusiasm I normally reserve for new Shantae games. There have been frustrating boss, fights sure, but that was my experience with Hollow Knight too, and its a similar feeling here. Finally, beating these toughest Nails bosses gives you a great feeling of accomplishment and relief, although theyre, probably not for everybody, its definitely worth a shot. If you enjoy Metroid games, Hollow Knight or the souls series Music. Thank you.